class GameBoard
{
public:
	GameBoard(HINSTANCE hInstance);
	~GameBoard(void);
	int render(long time);

	// variables used to position the text on the screen
	const int _rows = 10;	// rows
	const int _cols = 10;	// cols
	const int _cellW = 32; // cell width
	const int _cellH = 32; // cell height
	int _terrain[_rows][_cols]; // actual terrain


}